Approximate and probabilistic algorithms for shading and rendering structured particle systems 论文

1985ACM SIGGRAPH Computer Graphics引用 403
Computer Graphics and Visualization Techniques3D Shape Modeling and AnalysisData Visualization and Analytics

摘要

Detail enhances the visual richness and realism of computer-generated images. Our stochastic modelling approach, called particle systems , builds complex pictures from sets of simple, volume-filling primitives. For example, structured particle systems have been used to generate trees and a grass-covered forest floor. Particle systems can produce so much irregular, three-dimensional detail that exact shading and visible surface calculations become infeasible. We describe approximate and probabilistic algorithms for shading and the visible surface problem. Because particle systems algorithms generate richly-detailed images, it is hard to detect any deviation from an exact rendering. Recent work in stochastic modelling also enables us to model complex motions with random variation, such as a field of grass blowing in the breeze. We analyze the performance of our current algorithms to understand the costs of our stochastic modelling approach.

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