VAD-GS: Visibility-Aware Densification for 3D Gaussian Splatting in Dynamic Urban Scenes 文章

ArXiv CS.CV2026-06-01NEWSen作者: Yikang Zhang, Rui Fan

详细信息

来源站点
ArXiv CS.CV
作者
Yikang Zhang, Rui Fan
文章类型
NEWS
语言
en
发布日期
2026-06-01

摘要

arXiv:2510.09364v2 Announce Type: replace Abstract: 3D Gaussian splatting (3DGS) has demonstrated impressive performance in synthesizing high-fidelity novel views. Nonetheless, its effectiveness critically depends on the quality of the initialized point cloud. Specifically, achieving uniform and complete point coverage over the underlying scene structure requires overlapping observation frustums, an assumption that is often violated in unbounded, dynamic urban environments. Training Gaussian models with partially initialized point clouds often leads to distortions and artifacts, as camera rays may fail to intersect valid surfaces, resulting in incorrect gradient propagation to Gaussian primitives associated with occluded or invisible geometry. Additionally, existing densification strategies simply clone and split Gaussian primitives from existing ones, incapable of reconstructing geometry from missing structures.

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