Finding Kissing Numbers with Game-theoretic Reinforcement Learning 文章

ArXiv CS.AI2026-06-03NEWSen作者: Chengdong Ma, Th\'eo Tao Zhaowei, Pengyu Li, Minghao Liu, Haojun Chen, Zihao Mao, Bo Li, Yuan Cheng, Yuan Qi, Yaodong Yang

摘要

arXiv:2511.13391v4 Announce Type: replace-cross Abstract: Since Isaac Newton first studied the Kissing Number Problem in 1694, determining the maximal number of non-overlapping spheres around a central sphere has remained a defining challenge in discrete geometry. As the local analogue of Hilbert's 18th problem, it has profound implications across geometry, number theory and information theory. Although lattices and codes have achieved significant progress, the field is confined to isolated extremal configurations, leaving underlying geometric principles obscured. Here we shift the object to the broader extremal configuration space, thereby opening a new path for the Kissing Number Problem. Accordingly, we recast this problem as a cooperative matrix-completion game, and train a reinforcement learning system, PackingStar, to solve it. One player fills cosine entries while the other corrects suboptimal ones, making explosive geometric complexity tractable.