详细信息
- 来源站点
- ArXiv CS.CV
- 作者
- Qianfan Shen, Ningxiao Tao, Qiyu Dai, Tianle Chen, Minghan Qin, Yongjie Zhang, Mengyu Chu, Wenzheng Chen, Baoquan Chen
- 文章类型
- PAPER
- 语言
- en
- 发布日期
- 2026-08-03
摘要
arXiv:2605.00177v2 Announce Type: replace-cross Abstract: We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their scalability to the real world. Recent scene modeling advances like 3D Gaussian Splatting (3DGS) enable high-fidelity real-world scene reconstruction, yet lack physical grounding for combustion. To bridge this gap, we propose FieryGS, a physically-based framework that integrates physically-accurate and user-controllable combustion simulation and rendering within the 3DGS pipeline, enabling realistic fire synthesis for real scenes.