Toxicity in Twitch Chats: An LLM-Based Analysis Across Gaming Communities 文章

ArXiv CS.CL2026-05-26NEWSen作者: Ronja Fuchs, Florian Rupp, Timo Bertram, Kai Eckert, Alexander Dockhorn

摘要

arXiv:2605.24000v1 Announce Type: new Abstract: Toxicity in online gaming communities remains a persistent challenge, manifesting across genres, platforms, and player interactions. While much research is focused on in-game toxicity, less is known about how toxic behavior varies between gaming communities on streaming platforms. To address this shortcoming, we analyze approximately 20 million chat messages from 4,452 streams, spanning seven game genres on Twitch. We categorize messages according to Twitch's toxicity taxonomy with a pre-trained Large Language Model using zero-shot classification. The taxonomy comprises four categories and eight subclasses, including harassment, discrimination, sexual content, and profanity. Our approach achieves an F1 score of 94.5% on the TextDetox dataset and demonstrates human-model agreement comparable to inter-human agreement. Our analysis reveals that 2.