Fishbone: From One 3D Asset to a Million Controllable Edits 文章

ArXiv CS.CV2026-05-26NEWSen作者: Yumeng He, Xiaoying Wang, Peihao Li, Yanjia Huang, Joe Masterjohn, Jiajun Wu, Leonidas Guibas, Yin Yang, Ying Jiang, Chenfanfu Jiang

摘要

arXiv:2605.24805v1 Announce Type: new Abstract: Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging due to the high cost of manual modeling and rigging. Shape deformation offers a natural way to generate variations from existing meshes, but existing data-driven methods often rely on sparse user inputs, while parametric editing frameworks require manually designed control structures and category-specific configurations. Inspired by natural creatures, where a central spine governs global shape and cross-sectional ribs control local variation, we introduce Fishbone, a unified rib-spine representation for general shapes that supports controllable parametric mesh deformation, reduced-space dynamics, and animation.

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