SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting 文章

ArXiv CS.CV2026-05-26NEWSen作者: Hongzhe Liao, Chuhua Xian, Hongmin Cai, Haiyang Liu, Fa-Ting Hong

摘要

arXiv:2605.25751v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improved the rendering quality of human avatars while enabling real-time performance. However, existing methods suffer from a magnitude mismatch in the number of Gaussians generated by image-based and 3DMM-based approaches. This discrepancy results in reconstructed expressions that lack fine-grained detail. In this paper, we introduce a novel method for reconstructing an animatable head avatar from a single image. We propose a Graph splitting network to progressively generate Gaussians from coarse to fine using an autoregressive architecture. To address the graph inconsistency caused by split Gaussians, we employ a mesh topology extension method to align the GNN's connectivity with the increased Gaussian count.

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