详细信息
- 来源站点
- ArXiv CS.CV
- 作者
- Guangming Fu, Jiahui Fan, Jian Yang, Milo\v{s} Ha\v{s}an, Beibei Wang
- 文章类型
- NEWS
- 语言
- en
- 发布日期
- 2026-05-26
摘要
arXiv:2605.25975v1 Announce Type: cross Abstract: Capturing relightable 3D assets from real-world objects is a widely researched problem. Several per-scene optimization-based methods, based on 3D Gaussian splatting (3DGS), support relighting; however, they usually require dense input views, and their overfitting nature makes it difficult to generalize across scenes. Unlike per-scene optimization methods, generalized feed-forward models can directly reconstruct Gaussians from sparse input views. However, the resulting assets have baked-in illumination and cannot be easily used for relighting. In this paper, we present F-RNG, a feed-forward framework that directly generates relightable 3DGS assets from sparse-view inputs. Training such a model from scratch can require massive data and computing resources, and it is especially challenging to generate relightable assets in a feed-forward manner with acceptable cost.