Resource-Constrained Affect Modelling via Variance Regularisation Pruning 文章

ArXiv CS.AI2026-05-28NEWSen作者: Kosmas Pinitas, Konstantinos Katsifis

摘要

arXiv:2605.27479v1 Announce Type: cross Abstract: Affective computing systems are increasingly embedded in pervasive and interactive environments, such as adaptive games, assistive technologies, and resource-constrained platforms, where computational efficiency must be balanced with reliability across diverse users. Model pruning offers an effective way to reduce computational demands, yet existing approaches typically optimise for sparsity alone, without accounting for how parameter removal impacts robustness across individuals. In this work, we introduce Variance-Regularised Pruning (VR), a pruning framework that explicitly incorporates cross-participant stability into the sparsification process. Rather than relying solely on average prediction error, VR evaluates each connection based on its joint contribution to both prediction accuracy and variability across users, prioritising parameters that remain reliable under distributional differences.

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