Learning Representations from 3D Gaussian Splats 文章

ArXiv CS.CV2026-05-29NEWSen作者: Julia Farganus, Krzysztof \.Zurawicki, Arkadiusz Gawe{\l}, Weronika Jakubowska, Halina Kwa\'snicka

摘要

arXiv:2605.29549v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations.

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Learning Representations from 3D Gaussian Splats
2026-05-29PRODUCT_LAUNCH影响: MEDIUM

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