Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes 文章

ArXiv CS.CV2026-06-01NEWSen作者: Finn Dr\"oge, Cecilia Curreli, Abhishek Saroha, Daniel Cremers

详细信息

来源站点
ArXiv CS.CV
作者
Finn Dr\"oge, Cecilia Curreli, Abhishek Saroha, Daniel Cremers
文章类型
NEWS
语言
en
发布日期
2026-06-01

摘要

arXiv:2605.30987v1 Announce Type: new Abstract: The tasks of object removal and inpainting 3D Gaussian Splatting (3DGS) scenes face challenges such as 3D consistency across camera views. In comparing 2D inpainters and their suitability for the 3D domain, we find that reconstruction-based inpainters outperform generative diffusion models in 3D consistency. Integrating these 2D inpainters into different single-step methods for creating and finetuning 3DGS scenes, our results indicate that initializing the scene from scratch produces higher quality results than finetuning the existing scene. Using a state-of-the-art generative 2D inpainter, we create a straightforward baseline to underline the importance of object removal before inpainting in the 3D setting. Since 360{\deg} datasets rarely include real-world ground truths, and challenging occlusion scenarios are equally sparse, we introduce a novel multi-object scene with recorded ground truth data and many views with object occlusions.

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