摘要
arXiv:2605.31120v1 Announce Type: cross Abstract: We propose a new method for synthesizing physically-based swimming motions. Physically-based character animation aims to generate physically valid, controllable, and natural-looking motions which can respond to unexpected disturbances, where one dictating factor of difficulty is the complexity of the task, especially the level of sophistication of the required interactions with the environment. Existing research has succeeded in various tasks in static and dynamic environments. We push the difficulty further to swimming, which requires full-body coordination and continuous interactions with fluids, a new level of complexity when it comes to interacting with the environment.
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SWIM: Single-Instance Whole-Body Imitation for swiMming
2026-06-01PRODUCT_LAUNCH影响: MEDIUM
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