HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting 文章

ArXiv CS.CV2026-06-02NEWSen作者: Dawid Paj\k{a}k, Martin Bisson, Rodolfo Lima

HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting · 相关技术