MotionDreamer: Universal Skeletal Motion Generation for 3D Rigged Shapes 文章

ArXiv CS.CV2026-06-02NEWSen作者: Ye Tao, Yuxin Yao, Kendong Liu, Dapeng Wu, Junhui Hou

摘要

arXiv:2606.01518v1 Announce Type: new Abstract: Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities. In this paper, we present MotionDreamer, a diffusion-based framework designed for category-agnostic skeletal animation generation from 2D video guidance. To overcome the scarcity of high-quality training data, we have curated a large-scale dynamic dataset comprising approximately 20,000 diverse 3D models, each featuring complete textures, skeletal rigging, and a wide array of comprehensive animation sequences. To bridge the kinematic gap between 2D visual motion cues and heterogeneous 3D skeletal structures, we propose a structural-semantic injection mechanism.