$\text{VG}^2$GT: Voxel-Gaussian Splatting Visual Geometry Grounded Transformer 文章

ArXiv CS.CV2026-06-02NEWSen作者: Yibin Zhao, Yihan Pan, Jun Nan, Wenli Yang, Liwei Chen, Jianjun Yi

摘要

arXiv:2606.01573v1 Announce Type: new Abstract: Gaussian splatting has shown strong potential for 3D reconstruction and novel view synthesis. However, most existing methods require accurate camera parameters and per-scene optimization, while feed-forward methods with pixel-aligned Gaussian primitives often suffer from artifacts and non-uniform primitives. In this paper, we propose $\text{VG}^2$GT, a Voxel-Gaussian Splatting Visual Geometry-Grounded Transformer. $\text{VG}^2$GT leverages a frozen pretrained visual foundation model (VFM), incorporates a multi-scale differentiable voxel module to enhance geometric understanding, and directly splits and regresses Gaussian primitive parameters from voxel features. During training, depth maps are supervised through stochastic solid volume rendering, enabling geometrically accurate Gaussian scene reconstruction while keeping the visual foundation model fully frozen.