MLP Splatting: Object-Centric Neural Fields 文章

ArXiv CS.CV2026-06-03NEWSen作者: Shinjeong Kim, Yuzhou Cheng, Xin Kong, Paul H. J. Kelly, Andrew J. Davison

摘要

arXiv:2606.03877v1 Announce Type: new Abstract: 3D representations are fundamental to scene rendering, understanding, and interaction. Recent approaches, such as 3D Gaussian Splatting and Neural Radiance Fields, achieve impressive photorealistic novel-view synthesis, but lack the ability to easily decompose scene elements into a few primitives, requiring additional segmentation or grouping for object-level manipulation. We present MLP-Splatting, a method that enables scene decomposition via a few expressive light-field primitives while providing photorealistic novel-view synthesis. MLP-Splatting models each primitive as an independent compact MLP with localized spatial support that predicts radiance and opacity. In contrast to low-level Gaussian primitives or a single global radiance field, our neural primitives provide greater expressive capacity while remaining spatially localized.

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MLP Splatting: Object-Centric Neural Fields
2026-06-03PRODUCT_LAUNCH影响: MEDIUM

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