4D Reconstruction from Sparse Dynamic Cameras 文章

ArXiv CS.CV2026-06-04NEWSen作者: Kazuki Ozeki, Shun Kenney, Yuto Shibata, Eisuke Takeuchi, Takuya Narihira, Kazumi Fukuda, Ryosuke Sawata, Yuki Mitsufuji, Yoshimitsu Aoki

摘要

arXiv:2606.04593v1 Announce Type: new Abstract: Although dynamic 3D (i.e., 4D) reconstruction from a monocular dynamic camera has recently advanced, it remains fundamentally limited by depth ambiguity. In this paper, we focus on an alternative practical way, i.e., sparse dynamic camera setup, where a handful of independently moving cameras capture the same subjects. While keeping capture costs low, this setup introduces multi-view constraints and remains practical for real-world video production such as sports, concerts, and TV shows. Despite its potential, our experiments show that naive extensions of existing monocular or dense-fixed camera-based methods are insufficient since they fail to resolve the complex spatiotemporal inconsistencies across views and time. To fill this gap, we propose a simple yet effective 3D track initialization method designed to ensure spatiotemporal consistency by integrating inter-camera feature matching with intra-camera point tracking.

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4D Reconstruction from Sparse Dynamic Cameras
2026-06-04PRODUCT_LAUNCH影响: MEDIUM

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