MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer 文章

ArXiv CS.CV2026-06-04NEWSen作者: Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh Ranjan, Ping Tan, Andrea Vedaldi

详细信息

来源站点
ArXiv CS.CV
作者
Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh Ranjan, Ping Tan, Andrea Vedaldi
文章类型
NEWS
语言
en
发布日期
2026-06-04

摘要

arXiv:2606.04621v1 Announce Type: new Abstract: We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh topology. However, AR methods scale poorly because the inference cost is quadratic in mesh size. They also require discretizing the vertex coordinates, which introduces quantization errors. To address these challenges, we introduce a Variational Autoencoder (VAE) that, supervised with a contrastive loss, represents both continuous vertex positions and discrete connectivity in a continuous latent space. This latent space is significantly more compact than prior token-based mesh representations. We then build a 3D generator based on a Rectified Flow transformer, generating all mesh vertices and edges in parallel.