Recent Advances and Trends in Learning-based 3D Representations 文章

ArXiv CS.CV2026-06-04NEWSen作者: Adrien Schockaert, Hamid Laga, Hazem Wannous, Vincent Magnier, Guillaume Dufaye, Jean-fran\c{c}ois Witz

摘要

arXiv:2606.04871v1 Announce Type: new Abstract: The selection of an appropriate 3D representation is a fundamental design decision that dictates the efficiency, quality, and capabilities of modern computer vision and graphics pipelines for tasks such as 3D reconstruction, novel-view synthesis and rendering, shape and motion analysis, recognition, and generation. While traditional representations (\eg meshes, point clouds, and volumetric grids) remain standard outputs of 3D sensors (\eg LiDAR and 3D scanners) and are widely used in downstream applications (\eg editing and simulation), recent neural and primitive-based representations (\eg 3D Gaussian Splatting) offer compact and differentiable alternatives opening a wide range of opportunities in applications such as games, AR/VR, autonomous driving, robot navigation, and medical imaging, to name a few.

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