详细信息
- 来源站点
- ArXiv CS.CV
- 作者
- Yuhao Wang, Puyi Wang, Linjie Li, Zhengyuan Yang, Kevin Qinghong Lin, Yu Cheng
- 文章类型
- NEWS
- 语言
- en
- 发布日期
- 2026-06-10
摘要
arXiv:2606.10478v1 Announce Type: new Abstract: Most recent 3D reconstruction and editing systems operate on implicit and explicit representations such as NeRF, point clouds, or meshes. While these representations enable high-fidelity rendering, they are fundamentally low-level and hard to control programmatically. In contrast, we propose and systematically evaluate a new 3D reconstruction paradigm, 3D Code Synthesis (3D-CoS), where 3D assets are constructed as executable Blender code, a programmatic and interpretable medium. To assess how well current VLMs can use code to represent 3D objects, we evaluate representative open-source and closed-source VLMs in code-based reconstruction under a unified protocol. We further introduce a suite of structured code-synthesis workflows, including blueprint-based planning, Retrieval-Augmented Generation (RAG) over Blender API documentation, few-shot geometric demonstrations, and a component-level Agent workflow for part-wise code generation.
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