3D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis 文章

ArXiv CS.CV2026-06-10NEWSen作者: Yuhao Wang, Puyi Wang, Linjie Li, Zhengyuan Yang, Kevin Qinghong Lin, Yu Cheng

详细信息

来源站点
ArXiv CS.CV
作者
Yuhao Wang, Puyi Wang, Linjie Li, Zhengyuan Yang, Kevin Qinghong Lin, Yu Cheng
文章类型
NEWS
语言
en
发布日期
2026-06-10

摘要

arXiv:2606.10478v1 Announce Type: new Abstract: Most recent 3D reconstruction and editing systems operate on implicit and explicit representations such as NeRF, point clouds, or meshes. While these representations enable high-fidelity rendering, they are fundamentally low-level and hard to control programmatically. In contrast, we propose and systematically evaluate a new 3D reconstruction paradigm, 3D Code Synthesis (3D-CoS), where 3D assets are constructed as executable Blender code, a programmatic and interpretable medium. To assess how well current VLMs can use code to represent 3D objects, we evaluate representative open-source and closed-source VLMs in code-based reconstruction under a unified protocol. We further introduce a suite of structured code-synthesis workflows, including blueprint-based planning, Retrieval-Augmented Generation (RAG) over Blender API documentation, few-shot geometric demonstrations, and a component-level Agent workflow for part-wise code generation.

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