Using Cognitive Models to Improve Language Model Simulation of Human Persuasion Games 文章

ArXiv CS.AI2026-06-17NEWSen作者: Zirui Cheng, Zeyu Shen, Thomas L. Griffiths, Peter Henderson

详细信息

来源站点
ArXiv CS.AI
作者
Zirui Cheng, Zeyu Shen, Thomas L. Griffiths, Peter Henderson
文章类型
NEWS
语言
en
发布日期
2026-06-17

摘要

arXiv:2606.17657v1 Announce Type: new Abstract: People make decisions differently in strategic interactions. Some update beliefs like a Bayesian; others exhibit biases like motivated reasoning. Although creators of large language models use simulated humans for safety evaluations and training, they often fail to cover this breadth of human behavior. We argue that cognitive science and economics provide a convenient tool for doing so, making use of mathematical models of human decision-making. We propose an approach that we call Equation-to-Behavior Prompting for guiding large language models to match cognitive models, and evaluate this approach on persuasion games based on legal decision-making. We find that large models can approximate equation-based specifications -- Bayesian updating, affine distortion, motivated updating, and Grether's $\alpha$-$\beta$ model -- using prompting, but small models fail to do so.