详细信息
- 来源站点
- ArXiv CS.CV
- 作者
- Mariia Gladkova*, Tarun Yenamandra*, Edmond Boyer, Robert Maier, Tony Tung, Daniel Cremers
- 文章类型
- NEWS
- 语言
- en
- 发布日期
- 2026-06-19
摘要
arXiv:2606.20531v1 Announce Type: new Abstract: Sparse novel view synthesis (NVS) remains challenging due to the ambiguity of recovering 3D geometry from few input views. While NeRF- and Gaussian Splatting (GS)-based methods perform well with dense supervision, they often overfit in sparse settings, producing floating artifacts and inconsistent geometry. Silhouette consistency is commonly used as a regularizer, but it remains insufficient, as silhouette-consistent regions can extend beyond the true object geometry. We introduce VisDom, a learning-free geometric constraint that augments classical carving-based visual hull reconstruction by enforcing a minimum multi-view visibility requirement. Specifically, we define a visible domain as the subset of 3D space observed by at least $K$ views and use it as an additional filtering criterion on top of standard silhouette-based reconstruction. This provides a stronger spatial prior in sparse-view settings.