详细信息
- 来源站点
- ArXiv CS.CL
- 作者
- Amit Parekh, Sabrina McCallum, Kareem Al-Hasan, Malvina Nikandrou, Alessandro Suglia, Ioannis Konstas
- 文章类型
- PAPER
- 语言
- en
- 发布日期
- 2026-06-30
摘要
arXiv:2606.28514v1 Announce Type: cross Abstract: Multimodal models are increasingly deployed to solve tasks collaboratively with humans or other artificial agents. Existing benchmarks show that these models possess many of the required component capabilities, but the conditions that coincide in collaboration, including time pressure, information asymmetry, and imperfect communication, are usually studied in isolation. We introduce GPTNT, a benchmark built on the cooperative video game Keep Talking and Nobody Explodes, in which two agents must coordinate to defuse procedurally generated bomb puzzles against a live countdown. One agent can see and manipulate the bomb but does not have the defusal instructions; the other has the instructions but cannot see or manipulate the bomb. Neither agent can succeed alone: success requires effective and efficient communication. Unlike turn-based proxies, GPTNT requires agents to act asynchronously and communicate in real time.