详细信息
- 来源站点
- ArXiv CS.CL
- 作者
- Fangxu Yu, Tao Feng, Dehai Min, Zinan Lin, Weijia Xu, Michael Xu, Philip S. Yu, Ge Liu, Tianyi Zhou
- 文章类型
- PAPER
- 语言
- en
- 发布日期
- 2026-08-05
摘要
arXiv:2608.02831v1 Announce Type: cross Abstract: Audio reasoning is essential for machine understanding of the acoustic world. Reinforcement learning with verifiable rewards can elicit such reasoning, yet existing reward designs are complementary in their limitations: outcome-based rewards supervise only the final answer and let the model reach it without attending to the audio, whereas process-based rewards score the reasoning itself but rely on coarse, hand-crafted, and fixed criteria that neither adapt to each question nor stay grounded in the acoustic evidence. Moreover, questions differ in what they demand, with some hinging on perception and others on multi-step reasoning, and any static criterion weakens as the policy improves. Supervising the reasoning process with fine-grained, audio-grounded, and adaptive rewards is therefore crucial, yet challenging since such rewards are impractical to design by hand for every sample.