HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting 事件
PRODUCT_LAUNCH2026-06-02影响: MEDIUM
HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting arXiv:2606.00352v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) has become the standard for real-time novel view synthesis on commodity GPUs. Its pipeline ties spatial partitioning and rasterization to one tile size, yet the two pull in opposite directions: partitioning, which bins and depth-sorts gaussians, grows cheaper with larger tiles, while rasterization gets cheaper with smaller ones. Prior accel
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HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
ArXiv CS.CV2026-06-02