Procedural Generation of First Person Shooter Maps using Map-Elites 事件

PRODUCT_LAUNCH2026-06-01影响: MEDIUM

Procedural Generation of First Person Shooter Maps using Map-Elites arXiv:2605.30570v1 Announce Type: new Abstract: We investigate the application of MAP-Elites (a well-known quality diversity algorithm) to design levels for First-Person Shooter (FPS) games. We consider two well-known map representations (All-Black and Grid-Graph) and introduce two novel representations (Point-Line and Spatial-Layout) that improve the characterization of FPS maps. We define a series of metrics to describe maps'

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