Triangle Splatting SLAM 事件

PRODUCT_LAUNCH2026-06-01影响: MEDIUM

Triangle Splatting SLAM arXiv:2605.31419v1 Announce Type: new Abstract: We present a dense RGB-D SLAM system using differentiable triangles as the 3D map representation. While 3D Gaussian Splatting has emerged as the leading method for novel-view synthesis, triangles remain the standard primitive for traditional rendering hardware, game engines, and downstream tasks requiring explicit geometry such as simulation, collision, and editing. Recent offline methods have demonstrated that an unstructu