SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models 事件

PRODUCT_LAUNCH2026-05-29影响: MEDIUM

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models arXiv:2605.23345v2 Announce Type: replace Abstract: Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing methods inject actions globally and train on single titles, failing under dense FPS inputs. We observe that FPS actions are spatially selective: discrete events such as firing or r