COMPUTING “ELO RATINGS” OF MOVE PATTERNS IN THE GAME OF GO1 论文
2007ICGA Journal引用 300
Artificial Intelligence in GamesSports Analytics and PerformanceGambling Behavior and Treatments
摘要
Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This article presents a new Bayesian technique for supervised learning of such patterns from game records. The technique is based on a generalization of E