3D Game Engine Design 论文

2006引用 370
Augmented Reality ApplicationsComputer Graphics and Visualization TechniquesComputational Geometry and Mesh Generation

详细信息

发表日期
2006-11-03
发表年份
2006

关键词

Augmented Reality ApplicationsComputer Graphics and Visualization TechniquesComputational Geometry and Mesh Generation

摘要

A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make

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