Transmedial Worlds - Rethinking Cyberworld Design 论文
2004引用 219
Digital Games and MediaArtificial Intelligence in GamesInnovative Human-Technology Interaction
摘要
In this paper we introduce the concept of transmedial worlds, relating it to genre and adaptation theory, and presenting a framework for how to look for transmedial traits in a world. Through some examples, we argue that applying this concept to the analysis of cyberworlds can reveal interesting results, as well as being a useful tool for designers of cyberworlds to plan their content.