Cybersickness: Perception of Self-Motion in Virtual Environments 论文

1992PRESENCE Virtual and Augmented Reality引用 502
Human-Automation Interaction and SafetyVirtual Reality Applications and ImpactsSafety Warnings and Signage

详细信息

发表期刊/会议
PRESENCE Virtual and Augmented Reality
发表日期
1992-01-01
发表年份
1992

关键词

Human-Automation Interaction and SafetyVirtual Reality Applications and ImpactsSafety Warnings and Signage

摘要

Human perceptual systems have evolved to provide accurate information about orientation and movement through the environment. However, these systems have been challenged in the past century by modern transportation devices and will be further challenged by virtual environments (VEs) and teleoperator systems. Illusory self-motion within a VE (“cyberspace”) will be entertaining and instructive, but for many users it will result in motion sickness (“cybersickness”). Sensory conflict theory and the poison hypothesis provide an unproven theoretical foundation for understanding the phenomenon. Although no single engineering solution is likely, the problem can be contained by a combination of engineering design, equipment calibration, and exposure management.

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