Paradox of the active user 论文

1987引用 311
Educational Games and GamificationDigital Games and MediaIntelligent Tutoring Systems and Adaptive Learning

摘要

One of the most sweeping changes ever in the ecology of human cognition may be taking place today. People are beginning to learn and use very powerful and sophisticated information processing technology as a matter of daily life. From the perspective of human history, this could be a transitional point dividing a period when machines merely helped us do things from a period when machines will seriously help us think about things. But if this is so, we are indeed still very much within the transition. For most people, computers have more possibility than they have real practical utility.