HCI as heterodoxy: Technologies of identity and the queering of interaction with computers 论文

2011Interacting with Computers引用 223
Innovative Human-Technology InteractionDigital Games and MediaGreen IT and Sustainability

摘要

As digital technologies are woven more closely into identity formation, society needs ways to keep tools flexible to many versions of self-presentation and avoid perpetuating the political status quo through conservative and apolitical designing. This paper explores one route, drawing on Queer Theory to look at resistance to computer formalisation of identity through queering. Several case studies explore how we might apply the oblique route to design of a range of technologies that help users define themselves. In particular, forgetting, obscuring, cheating and eluding are activities held up to counter computer strengths and offer a more flexible vision of interaction design for the future.

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