Performance evaluation of input devices in trajectory-based tasks 论文

1999引用 244
Interactive and Immersive DisplaysUsability and User Interface DesignTactile and Sensory Interactions

详细信息

发表日期
1999-01-01
发表年份
1999

关键词

Interactive and Immersive DisplaysUsability and User Interface DesignTactile and Sensory Interactions

摘要

Choosing input devices for interactive systems that best suit users needs remains a challenge, especially consid- ering the increasing number of devices available. The choice often has to be made through empirical evalua- tions. The most frequently used evaluation task hitherto is target acquisition, a task that can be accurately modeled by Fitts law. However, todays use of computer input devices has gone beyond target acquisition alone. In particular, we often need to perform trajectory-based tasks, such as drawing, writing, and navigation. This paper illustrates how a recently discovered model, the steering law, can be applied as an evaluation paradigm complementary to Fitts law. We tested five commonly used computer input devices in two steering tasks, one linear and one circular. Results showed that subjects performance with the five devices could be generally classified into three groups in the following order: 1. the tablet and the mouse, 2. the trackpoint, 3. the touch- pad and the trackball. The steering law proved to hold for all five devices with greater than 0.98 correlation. The ability to generalize the experimental results and the limitations of the steering law are also discussed.

相关技术

暂无数据

相关事件

暂无数据

相关文章

暂无数据