Aggregate dynamics for dense crowd simulation 论文
2009ACM Transactions on Graphics引用 315
Evacuation and Crowd DynamicsData Visualization and AnalyticsComputer Graphics and Visualization Techniques
摘要
Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility , to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very large, dense crowds composed of up to a hundred thousand agents at near-interactive rates on desktop computers.