Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games 论文

2015引用 258
Digital Games and MediaBullying, Victimization, and AggressionHate Speech and Cyberbullying Detection

摘要

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.