Quantum Arthur–Merlin games 论文

2005Computational Complexity引用 252
Quantum Computing Algorithms and ArchitectureQuantum Information and CryptographyCryptography and Data Security

详细信息

发表期刊/会议
Computational Complexity
发表日期
2005-06-01
发表年份
2005

关键词

Quantum Computing Algorithms and ArchitectureQuantum Information and CryptographyCryptography and Data Security

摘要

This paper studies quantum Arthur–Merlin games, which are Arthur–Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum information. As in the classical case, messages from Arthur to Merlin are restricted to be strings of uniformly generated random bits. It is proved that for one-message quantum Arthur–Merlin games, which correspond to the complexity class QMA, completeness and soundness errors can be reduced exponentially without increasing the length of Merlin’s message. Previous constructions for reducing error required a polynomial increase in the length of Merlin’s message. Applications of this fact include a proof that logarithmic length quantum certificates yield no increase in power over BQP and a simple proof that $$ {\text{QMA}} \subseteq {\text{PP}}. $$ Other facts that are proved include the equivalence of three (or more) message quantum Arthur–Merlin games with ordinary quantum interactive proof systems and some basic properties concerning two-message quantum Arthur–Merlin games.