Planning in the Presence of Cost Functions Controlled by an Adversary 论文

2018Research Showcase @ Carnegie Mellon University (Carnegie Mellon University)引用 225
Reinforcement Learning in RoboticsOptimization and Search ProblemsGame Theory and Applications

详细信息

发表期刊/会议
Research Showcase @ Carnegie Mellon University (Carnegie Mellon University)
发表日期
2018-06-30
发表年份
2018

关键词

Reinforcement Learning in RoboticsOptimization and Search ProblemsGame Theory and Applications

摘要

We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a robot path planning problem where costs are influenced by sensors that an adversary places in the environment. We formulate the problem as a zero-sum matrix game where rows correspond to deterministic policies for the planning player and columns correspond to cost vectors the adversary can select. For a fixed cost vector, fast algorithms (such as value iteration) are available for solving MDPs. We develop efficient algorithms for matrix games where such best response oracles exist. We show that for our path planning problem these algorithms are at least an order of magnitude faster than direct solution of the linear programming formulation.