Defining Interactivity 论文

2000New Media & Society引用 335
Team Dynamics and PerformanceKnowledge Management and SharingVirtual Reality Applications and Impacts

摘要

The literature on interactivity includes many assumptions and some definitions but few tools for operationalizing the concept of interactivity in computer-mediated environments. This article takes an early step in filling that gap. In-depth interviews with 10 individuals who work and teach in the field of interactive communication led to a conceptual definition of interactivity based on six dimensions: direction of communication, time flexibility, sense of place, level of control, responsiveness, and perceived purpose of communication. Suggestions are made for applying these dimensions to multiple forms of computer-mediated communication. Future research should empirically test the existence and application of these dimensions.

相关技术

暂无数据

相关事件

暂无数据

相关文章

暂无数据