Low-complexity transform and quantization in H.264/AVC 论文

2003IEEE Transactions on Circuits and Systems for Video Technology引用 640
Video Coding and Compression TechnologiesAdvanced Data Compression TechniquesImage and Video Quality Assessment

摘要

This paper presents an overview of the transform and quantization designs in H.264. Unlike the popular 8/spl times/8 discrete cosine transform used in previous standards, the 4/spl times/4 transforms in H.264 can be computed exactly in integer arithmetic, thus avoiding inverse transform mismatch problems. The new transforms can also be computed without multiplications, just additions and shifts, in 16-bit arithmetic, thus minimizing computational complexity, especially for low-end processors. By using short tables, the new quantization formulas use multiplications but avoid divisions.