Extending Fitts' law to two-dimensional tasks 论文

1992引用 610
Interactive and Immersive DisplaysTactile and Sensory InteractionsHand Gesture Recognition Systems

摘要

Fitts' law, a one-dimensional model of human movement, is commonly applied to two-dimensional target acquisition tasks on interactive computing systems. For rectangular targets, such as words, it is demonstrated that the model can break down and yield unrealistically low (even negative!) ratings for a task's index of difficulty (ID). The Shannon formulation is shown to partially correct this problem, since ID is always ≥ 0 bits. As well, two alternative interpretations “target width” are introduced that accommodate the two-dimensional nature of tasks. Results of an experiment are presented that show a significant improvement in the model's performance using the suggested changes.

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