Geometry-based watermarking of 3D models 论文

1999IEEE Computer Graphics and Applications引用 302
Advanced Steganography and Watermarking TechniquesComputer Graphics and Visualization TechniquesComputational Geometry and Mesh Generation

摘要

This article addresses the fundamentals of geometry-based watermarking. It presents a watermarking algorithm that modifies normal distribution to invisibly store information in the model's geometry.

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