Being there : the experience of presence in mediated environments 论文

2003Munich Personal RePEc Archive (Ludwig Maximilian University of Munich)引用 317
Virtual Reality Applications and ImpactsMedia Influence and HealthEvacuation and Crowd Dynamics

摘要

Presence, the experience of ‘being there’ in a mediated environment, has become closely associated with VR and other advanced media. Different types of presence are discussed, including physical presence, social presence, and co-presence. Fidelity-based approaches to presence research emphasize the fact that as media become increasingly interactive, perceptually realistic, and immersive, the experience of presence becomes more convincing. In addition, the ecological-cultural approach is described, pointing out the importance of the possibility of action in mediated environments, as well as the role that a common cultural framework plays in engendering a sense of presence. In particular for multi-user or collaborative virtual environments (CVEs), processes of negotiation and community creation need to be supported by the CVE design to enable communication and the creation of a social context within the CVE.

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