User engineering principles for interactive systems 论文
1971引用 267
Multimedia Communication and TechnologyUsability and User Interface DesignData Visualization and Analytics
摘要
The 'feel' of an interactive system can be compared to the impressions generated by a piece of music. Both can only be experienced over a period of time. With either, the user must abstract the structure of the system from a sequence of details. Each may have a quality of 'naturalness' because successive actions follow a logically self-consistent pattern. Finally, a good composer can write a new pattern which will seem, after a few listenings, to be so natural the observer wonders why it was never done before.