User engineering principles for interactive systems 论文

1971引用 267
Multimedia Communication and TechnologyUsability and User Interface DesignData Visualization and Analytics

摘要

The 'feel' of an interactive system can be compared to the impressions generated by a piece of music. Both can only be experienced over a period of time. With either, the user must abstract the structure of the system from a sequence of details. Each may have a quality of 'naturalness' because successive actions follow a logically self-consistent pattern. Finally, a good composer can write a new pattern which will seem, after a few listenings, to be so natural the observer wonders why it was never done before.

相关技术

暂无数据

相关事件

暂无数据

相关文章

暂无数据