Characterising and measuring user experiences in digital games 论文
2007TU/e Research Portal (Eindhoven University of Technology)引用 234
Educational Games and GamificationVirtual Reality Applications and ImpactsFlow Experience in Various Fields
摘要
In this paper, we describe the challenge of adequately characterizing and measuring experiences associated with playing digital games. We discuss the applicability of traditional usability metrics to user-centred game design, and highlight two prominent\nconcepts, flow and immersion, as potential candidates for evaluating gameplay. The paper concludes by describing the multi-measure approach taken by the Game Experience Research Lab in Eindhoven.
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