Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu 论文

2016International Journal of Educational Technology in Higher Education引用 223顶会
Educational Games and GamificationEducational Innovations and TechnologyGeography and Education Methods

详细信息

发表期刊/会议
International Journal of Educational Technology in Higher Education
发表日期
2016-02-08
发表年份
2016

关键词

Educational Games and GamificationEducational Innovations and TechnologyGeography and Education Methods

摘要

This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding immersive learning environments. We analyze the contributions of second-year university students who are pursuing a degree in Primary Education and are enrolled in a subject entitled Social Sciences II: History and Teaching at Castilla-La Mancha University. On four scales, we detail descriptive data and statistical inference through a quasi-experimental design using a Wilcoxon test and a sign test. The instruments provide content and construct validation based on data triangulation as a strategy. Despite the fact that participants consider video games as non-essential tools in an educational context, they value the fact that game-based learning through immersive environments allows for learning that involves a higher level of activity and engagement of the students. Interest level, educational innovation and motivation are valued positively and show statistically significant improvements.