First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users 论文

2017Frontiers in Robotics and AI引用 263顶会
Virtual Reality Applications and ImpactsAction Observation and SynchronizationVisual perception and processing mechanisms

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users · 相关技术