Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies 论文

2018Expert Review of Medical Devices引用 458
Virtual Reality Applications and ImpactsStroke Rehabilitation and RecoveryAction Observation and Synchronization

详细信息

发表期刊/会议
Expert Review of Medical Devices
发表日期
2018-01-09
发表年份
2018

关键词

Virtual Reality Applications and ImpactsStroke Rehabilitation and RecoveryAction Observation and Synchronization

摘要

INTRODUCTION: Over recent decades many researchers and clinicians have started to use Virtual Reality (VR) as a new technology for implementing innovative rehabilitation treatments in cognitive and motor domains. However, the expression 'VR' has often also been improperly used to refer to video games. Further, VR efficacy, often confused with that of video-game exercises, is still debated. AREAS COVERED: In this review, we provide the scientific rationale for the advantages of using VR systems in rehabilitation and investigate whether the VR could really be a promising technique for the future of rehabilitation of patients, or if it is just an entertainment for scientists. In addition, we describe some of the most used devices in VR with their potential advantages for research and provide an overview of the recent evidence and meta-analyses in rehabilitation. EXPERT COMMENTARY: We highlight the efficacy and fallacies of VR in neurorehabilitation and discuss the important factors emerging from the use of VR, including the sense of presence and the embodiment over a virtual avatar, in developing future applications in cognitive and motor rehabilitation.

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