Animation and rendering of complex water surfaces 论文

2002ACM Transactions on Graphics引用 291
Computer Graphics and Visualization Techniques3D Shape Modeling and AnalysisAdvanced Vision and Imaging

详细信息

发表期刊/会议
ACM Transactions on Graphics
发表日期
2002-07-01
发表年份
2002

关键词

Computer Graphics and Visualization Techniques3D Shape Modeling and AnalysisAdvanced Vision and Imaging

摘要

We present a new method for the animation and rendering of photo-realistic water effects. Our method is designed to produce visually plausible three dimensional effects, for example the pouring of water into a glass (see figure 1) and the breaking of an ocean wave, in a manner which can be used in a computer animation environment. In order to better obtain photorealism in the behavior of the simulated water surface, we introduce a new "thickened" front tracking technique to accurately represent the water surface and a new velocity extrapolation method to move the surface in a smooth, water-like manner. The velocity extrapolation method allows us to provide a degree of control to the surface motion, e.g. to generate a windblown look or to force the water to settle quickly. To ensure that the photorealism of the simulation carries over to the final images, we have integrated our method with an advanced physically based rendering system.